Unengaging storytelling and some performance issues. Good graphics and excellent boss fights.Ĭons: The combat is solid but unexceptional. ![]() Pros: An impressive amount of variety in terms of worlds, enemies, weapons, and loot, allowing for highly customisable characters and weapons. In Short: A significant improvement on the last game and one of the best Soulslikes of recent years, with excellent use of procedural generation and so much variety it’s almost impossible to see everything. It’s arguably the best Soulslike that has nothing to do with FromSoftware and proof that you don’t have to rely only on them for innovation in the genre. The quality of the boss battles, in particular, makes you wonder if maybe Remnant 2 would be even better if it was handcrafted, instead of relying on procedural generation, but the technology is used so well that the game manages to be both very familiar, in terms of its obvious inspirations, and impressively unique. Weapons can also be modded in a similar manner, unlocking alternative fire modes, although armour is strangely more static by comparison. And that’s before you get into all the rings and jewellery that can further alter your range of abilities. You can even double-up and gain access to two sets of perks at the same time – allowing you an impressive amount of control over exactly what your character is capable of. There’s a mountain of additional skills and perks for all the classes, plus you can switch classes if you find and complete particular side quests. The 15 best first levels in retro gaming - Reader’s Feature The bosses are notably more entertaining than in the first game and instead of being tiresome, Destiny style bullet sponges they’re all very unique, with standouts including one where you’re being chased around a haunted house by a ghost and another where you’re stuck in a giant sentient labyrinth. The action is sold without ever being exceptional – it certainly can’t compete with something like Returnal – but all the weapons feel powerful and effective, while enemies swarm you in unfair but manageable groups. The only downside is that there’s only a finite number of enemies and each theme only gets two or three unique ones, which can get repetitive. ![]() It’s hard to tell exactly what’s going on, when you’re playing through it, but there seem to be at least two completely different set-ups for each world, complete with their own background visuals, enemies, and storylines, which may make Remnant 2 one of the most repayable games ever. There’s also an element of randomness added to side quests, boss fights, and even the level theme itself. ![]() Everything, from the stage layout to enemy and items placements change not only after you leave and come back, but every time you die or use the game’s equivalent of bonfire checkpoints (which also respawn enemies). That’s not an entirely new concept for Soulslike games – even Bloodborne experimented with the concept – but it works better here than we’ve ever seen before. It’s not just the different worlds that makes Remnant 2 so unique but the fact that it’s almost all procedurally generated. ![]() This is much less of a problem than it might have been because the interdimensional angle means that you’re constantly visiting completely different realms, from stock fantasy lands to robot-filled sci-fi worlds, and the sheer novelty of that largely makes up for the weak narrative. It tries to mimic elements of From’s abstruse storytelling, but it doesn’t really work because there are actual real people you interact with all the time and no good reason is given for why they can’t just tell you exactly what is going on. One thing that hasn’t improved from the original is the storytelling, which despite having a super weird post-apocalyptic plot, about invading interdimensional tree monsters, is actually very drab and uninteresting.
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